Fount Seraphim
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Game: Grand Archive TCG

Series: Radiant Origins

Set: Radiant Origins (#222)

Rarity: R

Type: Ally

Element: Water

Class: Guardian

Subtypes: Guardian, Angel

Reserve Cost: 3

Power: 1

Life: 4

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.) Taunt On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.